Saturday, January 15, 2022
Bidder Goes Out in 500
We’ve added a “Bidder goes out” game rule option to 500. When set to yes, the bidder team wins if both teams go over 500.
To try this option in your next 500 game, use the “More Games/Rules” button and set “Bidder goes out” to Yes. Ensure the other options are as you want them and create the game using the “Create” button at the bottom of the form.
Wednesday, January 12, 2022
Upload Decks for Bridge
Based on customer requests, we’ve added the ability to upload decks for use in Bridge Join and Practice games. See the new help topic Uploading Decks to learn about this new feature.
Tuesday, December 21, 2021
Santa Claus is Coming to Town!
In the spirit of the holiday season, enjoy 1,000 Trickster Chips on us.
Good through January 1, 2022.
Tuesday, November 2, 2021
Club Event Lobby Fixes
We’ve made several improvements to the club event lobby based on reports of problems from you. We hope you’ll keep trying the Clubs Preview feature and continue to give us feedback on the issues you encounter.
Saturday, October 16, 2021
500 Review Deal
We’ve added a “review last deal” option to 500. When enabled, all dealt hands are displayed face-up along with the kitty (widow) and bids at the end of each deal. This is a game rules option that can be set in the 500 Rules form (use the “More Games/Rules” button when creating a game). This feature is available only in Join and Practice games. Also available for Bridge and Pinochle.
No Kitty for Misère
500 has a new game rule option for whether a bidder with Misère (Nullo) gets the kitty (widow). On the 500 Rules form, set the option labeled “Misère gets kitty” (or “Nullo gets widow”) to “Never” to not give the kitty to a Misère or Open Misère bidder. Set it to “Unless Open” to only not give it to an Open Misère bidder. “Always” always gives the kitty to the winning bidder.
Saturday, October 2, 2021
Mixing It Up
Based on feedback, we’re keeping players with a First or Top 10 leaderboard badge on a “% games won” leaderboard from playing in the same partnership “Play” or “Compete” game together.
See Something? Say Something
We want to remind players of the Report Player feature. If you suspect a player is cheating or witness a player chatting inappropriately, you can report them by using the “Report” item in their player menu. Simply click on their player name and choose Report.
Wednesday, September 29, 2021
Club Event Changes
We’ve made several improvements to Clubs, the most important being a change to club event games. Now, instead of having to pre-confirm participation, club members who want to play simply show up at the time of the event and enter the event lobby. When the event is started, games are created for only the members who show up.
Invitation-only events can still be created. In that case, the lobby is available only to invited club members and the event may be started when all confirmed players are present.
We’ve also added notifications for (1) being invited to join a club, (2) an event you can play being created, (3) being invited to play an event, and (4) the lobby being opened for an event. Players control what notifications to receive using the Notifications setting in Settings.
To read more, see the updated About Clubs help topic.
Saturday, July 24, 2021
Leaderboards by Game Mode
Inspired by customer complaints, we’ve split the leaderboards by game mode: Play, Join, Compete. You can now see where you and your friends stand in each mode. Badges are awarded for First, Top 10, and Top 10% in each mode, thereby increasing your chances for a badge.
Saturday, July 10, 2021
New First Dealer
Based on feedback, we’ve refined the “Keep Dealer Moving” update to avoid repeating the same first dealer across games. If “Play Again” would cause the first dealer to be repeated, the deal moves one additional seat clockwise instead.
Pitch Dealer May Pass
By request, we’ve added a “Dealer may pass” option to Pitch. This allows the dealer to pass when bidding even if no other player has bid. If the dealer passes the deal moves clockwise one seat and cards are redealt.
Friday, July 9, 2021
Single Bid Double Deck Pinochle
By customer request, we’ve added the Single bid option to double deck Pinochle. Create your next game using the “More/Games Rules” button and set the “Bid style” option to “Single.”
New Ad Look
Google is updating the look and behavior of the ads we show. Starting today, some players may see this new look. The biggest change is that you may have to manually dismiss some ads – either by clicking the X in the upper right corner of the ad or clicking a button within the ad such as “Close.”
Saturday, May 29, 2021
Keep Dealer Moving
We’ve made a change to “Play Again” so that the dealer of the first hand of the new game is one player clockwise from the dealer of the last hand of the previous game.
Hearts players can now set the passing option to “Around” or “Around Keep.” “Around” passing starts to the player’s left and rotates clockwise skipping the no-pass hand. “Around Keep” adds the no-pass hand.
Whist Fixed Deals
By request, we’ve changed Whist’s “Play # of Hands” game rule option to be 8, 12, and 16 instead of 4, 6, and 8.
Saturday, May 15, 2021
We’ve added a collection of customer-requested rule options to Hearts:
- You can now choose to play with 5 or 6 players. If playing with 6, you can choose to play solo or in 3 teams of 2 players each or 2 teams of 3 each.
- Allow the player who leads to be the first player left of the dealer instead of the player holding the lowest club
- Allow points to be dumped on the first trick
When creating your next game, use the “More Games/Rules” button to access the Hearts Rules form and check out these new rule options.
Saturday, May 8, 2021
Club Event Notification
We have made a change so that Club members participating in club event games are notified when the first-round game is ready to join.
This notification is on by default but can be adjusted using the Notification setting. Set the “A Club Event is ready to join” option to “In App” to be notified only when you are already playing a game in Trickster Cards. “Anytime” means you will be notified by email and, if enabled, push notification. “Off” turns off these notifications altogether.
Saturday, April 24, 2021
Club Game Improvements
We’ve made a change so that Club event games can be started without all players present.
Sunday, April 18, 2021
Euchre for Six
Based on customer feedback, Euchre can now be played by 6 players in either 2v2v2 or 3v3 partnerships. Our 6-player version uses a 32-card deck (7–Ace) and disables “Go Under.” If playing 3v3, we further disable “Call for Best.” Other rules remain the same. Use the “More Games/Rules” button to access the Euchre Rules form and set the new “Players” option.
Tuesday, April 6, 2021
Pitch for Six
By popular request, we’ve added a 6-player option (3 teams of 2) for 4-, 5-, 6- and 9-point Pitch. Now, 6-player is available in all Pitch variations. Use the “More Games/Rules” button to access the Pitch Rules form and set the new option.
Friday, April 2, 2021
Euchre for 12 Hands
Based on customer requests, we’ve added a 12 hands option for Euchre when choosing to play the game for a fixed number of hands.
Wednesday, March 17, 2021
Play # of hands
We’ve added a game rules option that allows you to choose between playing to a game-over score or playing a fixed number of hands. To use the new option, create your game using the “More/Games Rules” button and, on the game rules form, set “Play” to “# of hands.” Choose either 4, 6, or 8 hands using the “Play # of hands” option.
When joining a game, check for the phrase “for n hands” in the rules summary. Don’t join the game if you prefer playing to a score.
This new feature is available in Spades, Euchre, Pitch, Hearts, Whist, 500, and Pinochle. Oh Hell and Bridge already have options to play a fixed number of hands.
Double Deck Pinochle to 300
Pinochle players may now choose 300 (3000 in Classic scoring) as the game over score when playing double deck. Use the “More/Games Rules” button to access the Pinochle Rules form and set the new option.
Tuesday, February 2, 2021
Updated Chips Purchasing
Users who purchase Trickster Chips and do so in a browser or browser-based app will see a revamped checkout process. New features include the ability to use Apple Pay or Google Pay when enabled on your device.
We continue to use Stripe for payment processing and we never see or store your credit card information.
Thursday, November 19, 2020
Faster Play Again
We’ve improved the “Play Again” experience by making it faster and not break video chat connections.
Go Under Lower
Euchre players using Jokers or larger decks (7-Ace or 8-Ace) can now add “Go Under” to their game rules. Use the “More Games/Rules” button to access the Euchre Rules form when creating a new game.
Tuesday, October 6, 2020
Normally, join games can be watched by friends. You can now disable watching by setting “Allow watching” to No in the Limits section of the game rules form. Use the “More Games/Rules” button below the list of available rules to access the game rules form.
Games that can be watched are indicated by an eye icon in the lower left corner of their game tile (see example in “I Like to Watch,” below). Games that cannot be watched have an eye icon with a slash as shown below:
Saturday, October 3, 2020
I Like to Watch
Players may now choose to watch a Join mode game. Join game tiles now contain a “Watch” button:
Choose Watch if you wish to watch rather than play. Players who are watching are listed in the Current Game menu item (in the main menu). Each game can have up to 10 watchers.
Watchers can choose their point-of-view by clicking on the player name in the position they want to watch from and choosing “Watch Here.” Watchers can perform many of the actions playing players can including chat and adding friends. All options can be found in the Current Game menu item.
Players playing can switch to watching by choosing “Leave & Watch” from their player menu (click your player name). Watchers can switch to playing by clicking on a computer player name (laptop icon to left of the player name) can choosing “Play Here.” During the pregame state, watchers can become players by clicking on an empty seat where it says “Play Here.”
Tuesday, September 15, 2020
Based on very helpful feedback, we’ve fixed bugs with the handling of double, triple, and quadruple royal marriage in double deck pinochle.
Thursday, September 10, 2020
Double Deck Options
We’ve added 3 requested options to our double deck Pinochle game: Double royal marriage, Minimum 20/200 in meld, and Minimum 20/200 in tricks.
Use the “More Games/Rules” button to access these and other Pinochle options. Read more in our Pinochle Basics help file.
Friday, September 4, 2020
Double Deck Pinochle
By popular request, we’ve added double deck as an option for Pinochle. Use the “More Games/Rules” button to access the Pinochle Rules form and set the Variant option to Double Deck. We’ve reduced the other available options until we hear what you would like.
We don’t recommend double deck on phones due to the large number of cards in the hand.
Misère for Less
Aficionados of 500 have suggested lower values for both Misère (Nullo) and Open Misère (Open Nullo). Today’s update adds those lower values.
We also added an option where you can turn off the behavior which allows a 250-point Misère (Nullo) to be outbid by 8♠. See the new option “8♠ overbids Misère (Nullo).”
Tuesday, September 1, 2020
500 for 6
We’ve added 6-handed play to our 500 game. It’s available in 2 versions: 3 teams of 2 (2v2v2) and 2 teams of 3 (3v3). Use the “More Games/Rules” button to access the 500 Rules form and use the Players option.
Note: This is the first time we’ve supported 2 teams of 3 players. If you encounter partnership-related errors, please send feedback.
Friday, August 14, 2020
Misery After 8
500 players who like the option that limits bidding Misère/Nullo until a 7-level bid is made may like the related option that limits bidding Open Misère/Nullo until an 8-level bid is made. Use the “More Games/Rules” button and set “Open Misère/Nullo after 8” to Yes.
Tuesday, August 11, 2020
Card Suit Colors
In response to players’ requests for different colors for each suit, we’ve added colors to the Card Suits setting. You may now choose between 9 color schemes in addition to the 5 suit symbol schemes previously available. See Settings in the main menu and choose “Card Suits.”
Hearts −50 for 50x > 50
Based on customer feedback, we’ve added an option to the Hearts −50 for 50x rule to only subtract 50 when your score is a multiple of 50 greater than 50. Use the “More Game/Rules” button to access Hearts Rules to choose this new option.
Sunday, August 2, 2020
Hearts Pass Across
We’ve added “Pass Across” to the Hearts passing options. Does not apply in 3-player games.
Spades Min Bid 2 & 3
In addition to an optional minimum bid of 4 in Spades, you can now choose a minimum bid of 2 or 3. Not available in Mirror, Suicide, and Whiz.
Friday, July 31, 2020
Pinochle Must Bid/Set to Win
Based on customer requests, we’ve added a “Must bid/set to win” rules option to Pinochle. With this option on, the winning team must either be the bidder(s) who made their bid or the opponents who set the bidder(s). What doesn’t happen is non-bidders winning when the bidder(s) made their bid.
Bridge Undo Bids Only
We’ve added the ability to limit undo to bids only. Set “Allow undo” to “Bids” in the Bridge Rules form. Join and Practice games only.
Wednesday, July 29, 2020
We’ve added the much-requested undo feature to Join and Practice bridge games. Players may now undo their bids or card plays by choosing “Undo Last Bid/Card” either from the Current Game menu item or from their player menu (accessed by clicking on your player name). Players on devices larger than phones can use the button in the lower left corner.
Undo is a bridge rules option that is on by default in Join and Practice games. You can turn off undo by using the “More Games/Rules” button and setting “Allow undo” to “No” in the Bridge Rules form.
Tuesday, July 28, 2020
Oh Hell at the Same Time
We’ve added a bidding option to Oh Hell that allows players to bid at the same time (instead of in order around the table). See the new “Bid” option in Oh Hell Rules (access with the “More Games/Rules” button). When using same time bidding, “Play with hook” does not apply.
Friday, July 24, 2020
Oh Hell for 5, 6
We’ve extended Oh Hell to 5- and 6-player play. Use the “More Games/Rules” button to access the Oh Hell Rules form to set the number of players.
Wednesday, July 15, 2020
Pinochle Must Trump
We’ve added new Pinochle rules option called “Must trump if void” which forces players to play trump (if possible) when void in a non-trump suit led. This rule further constrains the “Must head trick” options of “Trump Led” and “Never.” Since “Must head trick always” already required the play of trump, this new option doesn’t apply. Use the “More Games/Rules” button to customize your rules.
Monday, July 13, 2020
New Notification Options
When you create or join a “Join” or “Compete” game, the system notifies your friends who have requested to be notified (unless the game is created with the “must be invited” option). Today, we’ve added new settings for you to control this. On the Notifications page of Settings, you can now turn off notifying your friends when you create or join games.
Bridge Bot Bidding
Thanks to clear feedback from users, we continue to refine our bridge bot’s ability to bid and understand SAYC conventions.
Tuesday, June 30, 2020
Current Game in Menu
We’ve added a new “Current Game” item to the menu that consolidates the options available in each of the players’ menus. If you’re not already familiar with the player menu (accessed by clicking a player name), we encourage you to check out this new menu choice.
Thursday, June 25, 2020
Hearts Shoot Alone
By customer request, we’ve added a “must shoot alone” option to partnership Hearts. When enabled, this option requires that one member of the team take all points to shoot. Use the “More Games/Rules” option to set this rule.
Tuesday, June 23, 2020
Pinochle Review Deal
We’ve added the “review last deal” feature to Pinochle. When enabled, all dealt hands are displayed face-up along with the bids at the end of each deal. This is a game rules option that can be set in the Pinochle Rules form (use the “More Games/Rules” button when creating a game). This feature is available only in Join and Practice games.
Absorb the Bids
In Bridge, we now keep the bids of all players visible until the first card is played.
Monday, June 15, 2020
Pitch Shoot All Tricks
We’ve added an option to Pitch’s “Offer shoot bid” rule to say whether the Shoot bid means “All Points” or “All Tricks”. The rule summary text reads “with shoot all points” or “with shoot all tricks” when shooting is allowed.
To play with the new rule, use the Pitch Rules form — accessed with the “More Games/Rules” button — and set “Offer shoot bid” to “All Tricks.”
4- and 6-deal Rubber Bridge
We’ve improved the scoring of 4- and 6-deal rubber bridge to properly determine vulnerability and add game and unfinished rubber bonuses.
In “Play” mode games, time to play is automatically set based on the slowest player’s historical play speed. Bridge was an exception. Prompted by feedback, today we change bridge to work the same way. Play bridge games may now seem too fast to some players. Note that Join and Compete games have fixed time limits set by the player who creates the game; Join games can opt to have no time limits.
Friday, June 12, 2020
By customer request, we’ve added an “allow misdeal” option to Pinochle. With this option, players who are dealt 5 or more 9s can choose to call a misdeal when it’s their first turn to bid. Use the Pinochle Rules form — accessed with the “More Games/Rules” button — to turn on the “Allow misdeal” option.
Thursday, June 11, 2020
Apparently, some players liked the straight-line dummy display. We’ve added a “Use Straight-line Dummy” setting to enable this (see Settings in the menu).
Pitch Bid/Set to Win
Based on customer feedback, we’ve added a “must bid/set to win” option. Using the Pitch Rules form — accessed with the “More Games/Rules” button — set the “Must bid to win” option to “Bid/Set.”
Wednesday, June 10, 2020
Small Screen Dummy
The way we display the dummy in Bridge depends on screen height. This change makes it so we use the columnar dummy format in Safari on iPads and other small screens.
TIP: When playing in a browser on a laptop, you can increase the screen area for the game by going into full screen mode. Press F11 or use the browser’s menu and icon to the right of the + for Zoom. In Safari on iPad, click the AA icon on the left side of the address bar and choose “Hide Toolbar.”
Tuesday, June 9, 2020
Some players prefer to score 2 Pinochles as simply 2 single Pinochles instead of the higher-value Double Pinochle. We’ve added a Pinochle rules option for “No Double Pinochle” which does that.
Friday, June 5, 2020
We’ve added the much-requested feature to review hands between deals. This is a game rules option that can be set in the Bridge Rules form (use the “More Games/Rules” button when creating a game). When set, the phrase “review last deal” appears in the rules summary. This feature is available in Join and Practice Bridge games.
Tuesday, May 5, 2020
Bridge: Show Declaring Partner’s Hand
Thanks to everyone who wrote in to let us know how useful this feature has been for you. Based on your feedback we’ve restored showing you your partner’s hand when you’re the Dummy.
Bridge: When Bot Partner is Declarer
Based on player feedback, we now let you choose who plays the hand when you’re the dummy to a computer (bot) partner. You can either play both hands or let the bot play them. When you choose to play the hands, we rotate the table so that you play from the declarer’s point-of-view. This choice can be remembered and later updated using the new “When Bot Partner is Declarer” setting (see Settings in the menu).
Wednesday, April 22, 2020
Waiting for Godot
Based on player feedback, we’ve made it so Join games cannot be started when a player is not ready (clock icon displayed to the left of their player name). Players who remain not ready are automatically removed after 30 seconds.
Rubber Bridge Deals
You may now specify a fixed number of deals for Rubber Bridge. Using the “More Games/Rules” form you may limit the number of deals to 4 or 6. Setting “No Limit” ends the deals after a team wins 2 games.
Bridge defenders’ tricks taken are now displayed combined on the first defender to take a trick.
Sunday, April 19, 2020
High on Right in Bridge
Bridge players can now choose to sort their cards with high values on the right (the default for our other games). Find it under “Sort Cards in Hand” in Settings.
Saturday, April 18, 2020
New Pinochle Meld Types
Based on customer feedback, we’ve added new optional meld types: Double Royal Marriage for 300, Run with Extra King or Queen for 190, and Run with Extra Marriage for 230 (point values divided by 10 for modern scoring). You can enable these new meld types using the “More Games/Rules” form.
Thursday, April 16, 2020
At the request of many players, we’ve added a “Confirm Bid” option. It’s a new setting at the bottom of the Features section of Settings (see Settings in the menu). The options are Never, Always, and Auto. Auto means that bids will be confirmed in Bridge games on phones, tablets, and other touch screens.
The bid confirmation looks like:
You may turn off bid confirmation by checking the “Don’t ask again” checkbox.
Chicago Partscores Option
There is a new Chicago Bridge option (see the More Games/Rules form) labeled “Partscores.” You choose to score partscores with a 50-point bonus (duplicate style) or let them carry forward to make games (rubber style). The default is the 50-point bonus.
We’ve also fixed the scoring bugs with Chicago.